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Old Dec 23, 2010, 01:43 PM // 13:43   #1
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Default Suggestion: Consumables in skill bar

I did a search and didn't see this suggestion, so here goes. I have been playing RPG's for years, and one thing many seem to have in common that is lacking in GW is the ability to drop consumables into your bar. Some games even have either a few additional slots or another whole row of slots to allow cons to be easily used by the simple push of a button. Otherwise, the want/need for cons in your bar would cost you skill slots, not such a bad trade off either, depending on the situation.

Using cons, such as working on drunk, while playing, is much easier this way, then you simply push or click 8 instead of needing to open your inventory to double-click. Going into your inventory in the heat of battle can be tricky!

What do you all think? Would you use it if it were an option?
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Old Dec 23, 2010, 02:48 PM // 14:48   #2
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Completely un-needed. The reason other games let you put "consumables" on your bar is because they are often health/energy potions which need to be used in the middle of battle. Consumables in GW never (or should never) need to be used during battle as you can easily pre-use them.
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Going into your inventory in the heat of battle can be tricky!
don't.
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Old Dec 23, 2010, 03:21 PM // 15:21   #3
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Originally Posted by RedDog91 View Post
Consumables in GW never (or should never) need to be used during battle as you can easily pre-use them.
what about Drunken Master?

I've wished that I could tack a stack of alcohol somewhere by itself so I didn't have to get into my inventory on such a regular schedule. Maybe there is a better way to staying drunk than keeping inventory open all the time?
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Old Dec 23, 2010, 03:53 PM // 15:53   #4
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/notsigned

While it could be helpful (and I do use consumables in battles, being able to multitask is the sign of a GOOD video game player, not a bad one), it kinda goes against the design philosophy of A.net. Besides, I like the smooth, uncluttered look of GW's UI. Having 30 buttons on the screen like most MMOs actually kinda scares many GW players.
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Old Dec 23, 2010, 05:41 PM // 17:41   #5
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/not signed

Just seems lazy and other than saving me 2seconds of time actually has no benefit at all. infact it would only clog up more of my screen.
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Old Dec 23, 2010, 07:14 PM // 19:14   #6
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/notsigned

Anything that encourages the use of cons is bad, because cons are bad and should never have existed in this game in the first place.
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Old Dec 23, 2010, 07:16 PM // 19:16   #7
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Just seems lazy and other than saving me 2seconds of time actually has no benefit at all. infact it would only clog up more of my screen.
I am all for having this as an option for those that want it and for the rest of us to ignore.
A small bar like the hero bar with consumables rather than skills would do the trick.

I just pre use them as already mentioned or leave the window open when I know I am about to use one.
Never found the need to use more than a couple and if it came to having to spam consumables I would be looking to see what I was doing wrong.
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Old Dec 23, 2010, 08:16 PM // 20:16   #8
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Consumables ARE already a big part of this game and they're as powerful as having a few extra skills on your bar or working as emergency single-use health or energy "potions" (extra +100 or +200hp out of nowhere really often saves from dying, whereas you don't normally need to eat those upon entering every instance).

While GW skillbar is not a place for them it would be nice to have better UI customizability, like for example an option to open separate windows for each bag - it WAS in game back in beta!



Next step is allowing binding keys to slots in a chosen bag.

Right now players CAN do it all thanks to outside programs - just setup a macro to open inventory, move mouse to specific coords, doubleclick, close inventory; and bind it to a key. But players shouldn't have to use outside software assistance to play fully effectively, that's why UI improvements would be nice.
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Old Dec 23, 2010, 10:09 PM // 22:09   #9
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Maybe as a new bar, but definitely not as a replacement for a skill on your bar. That is just lazy and bad. ANet shouldn't put more things that allow players to be bad, because the good players are the ones that have to deal with it. I just don't know if it is worth the time to implement it. You shouldn't be going into a fight if your cons are going to run out anyway.
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Old Dec 23, 2010, 10:36 PM // 22:36   #10
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I never use party-wide consumables, though I do use personal sweet buffs at times, such as after double aggro or just before a particularly damaging boss fight. A dockable drink button would have been nice when I was working towards ale-hound, but with a modern widescreen monitor keeping the inventory open wasn't that bothersome either. I suppose if I was still using the CRT I had when Guild Wars came out it would have been more of an issue, but I wonder how many players are still at 1024x768 or lower?
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Old Dec 24, 2010, 12:17 AM // 00:17   #11
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I don't really want consumables in the skill bar...


But if you grab a weapon and drop it in one of the quick weapon slots, you ready that weapon in that slot.

I wouldn't mind if you could do se same with consumables, so if you link booze to the F4 slot, you can click the icon or press F4 to use the booze.
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Old Dec 27, 2010, 05:27 PM // 17:27   #12
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I wouldn't mind the idea of having a 4 slot you can just mouse over like you do with your weapons. But instead of just consumables, maybe a potion system like Diablo's for pve? It's better then just relying on wasting skill slots for heals if you're not a monk or some type like that.
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Old Dec 28, 2010, 08:56 PM // 20:56   #13
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F9 - Drag to side of Screen - Enjoy.

Really not that big of a deal.
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